![]() ![]() To fix this issue, I had to edit the map in Notepad. This had the disadvantage of locking the colonizing powers into particular starting locations, as well as removing the randomized placing of the Natives. It were, however, a bit more difficult to get it right, as the map editor, or World Builder, that came with Colonization required that you started a game before editing the map. This is why I made a map, where the high seas are placed approximately 4 tiles from the coast. This put the player at a distinct advantage, as the player would always start at the optimal position. ![]() If you started in Florida, it would take a Caravel more than 8 turns to make the trip to Europe, compared to 2-3 turns from easternmost tip of Latin America. The Huge Western Hemisphere (Americas) map that came with Civilization IV: Colonization had one major letdown: Aside from the easternmost tip of Latin America, there were a large distance between the coasts and the high seas. ![]()
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